No sign-up
See how the site runs a game on a live example: your own party, a fight already under way and a lived-in character. Everything is real — rolls, damage, armor, money. Press anything — you won't break it.
As the GM
The GM table opens on the “Combat” tab. Initiative is rolled, the crew and the enemies are on the turn line, the site works out armor and wounds, and a player's attack request is waiting in the “Awaiting decision” feed.
As a player
V's sheet opens — a lived-in Solo: skills and progression, cyberware, worn armor, a loaded weapon, money in the account, housing, contacts and notes. Nine tabs instead of a printout, a calculator and a notebook.
The GM and the player in the demo are members of the same party. Switch with the “Through a player's eyes” or “Through the GM's eyes” button on the bar at the top: the GM applies damage — the player's HP drops on the sheet; the player declares an attack — a line appears in the GM's “Awaiting decision”.
No. Press “Try as the GM” or “Try as a player” — the party is put together in a second, no email or password.
No. Every visitor gets their own copy of the demo party; other people's actions don't show up in it.
Change the profile, invite players, create new parties and upload images. All of that is available in your own account.
No: the demo disappears after a couple of hours of inactivity. Liked it — leave the demo with the button on the bar and sign up: from there it all starts with your own character or party.