For players and GMs
The site does the math. You run the game.
A free site for the Cyberpunk RED tabletop RPG. Keep your character sheet, GM table, combat and party journal here. The site adds up rolls, damage, armor, experience and money. The GM can change any number and use house rules.
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Try a ready-made party as a player or GM. The player has a character ready to go, and the GM has a fight underway. You get your own temporary party — try anything without changing someone else’s game.
Open a ready-made Solo and look through their skills, weapons, cyberware and gear. Roll a check, attack or buy something. The site shows the result and subtracts spent ammo or money.
A fight is underway, and a player is about to attack. Check their roll, decide if they hit, and deal damage. The site works out armor and HP. Change any number, then pass the turn.
During play, you add up rolls, keep track of armor and wounds, count ammo and follow turn order. The site keeps these numbers together, so you do not have to copy them between your sheet and notebook. The GM can let the site do the math or enter their own numbers.
Everything for your character in one place: stats, skills, weapons, armor, cyberware and gear. Put on armor and the site counts it when you get hit. Buy an item and it subtracts the cost. Get wounded and it shows your roll penalties.
Keep stats, Luck, Humanity and Reputation close at hand. For a check, the site tells you what to roll and what to add.
Spend experience on skills — the site works out the cost. Changed your mind? Undo the upgrade.
Weapons, armor and HP on one screen. The site works out damage and counts ammo while you choose who to attack.
Add cyberware. The site shows how it changes your character and how much Humanity it costs.
Keep your gear, put on armor and get weapons ready. The site counts what you are wearing and using.
Track eurobucks, purchases and debts. Send money to friends and check the history to see where it went.
Choose a home and keep track of living costs. Sharing a place? Split the rent between characters.
Keep useful contacts and agreements: Fixers, Ripperdocs and other people in Night City.
Write down names, leads and plans on your sheet. Only you can see your personal notes.
Open your character on a computer or phone, during play or between games.
The GM can give a special reward, change stats or add a house rule. The site saves the changes and does the math again.
Start a fight and the site collects initiative rolls and shows who goes next. It works out hits, armor and damage. The GM can change turn order, decide whether an attack hits and set their own damage. You can use house rules at any time.
Players roll initiative and enter their numbers. The site adds bonuses and puts everyone in turn order. Roll for opponents yourself or click to roll on the site. You can always see the current turn and round. The GM can move anyone in the order.
Choose a weapon and target. Roll a die at the table and enter the number, or roll right on the site. The site adds bonuses, subtracts penalties and shows whether you hit. The GM has the final say and can change the result.
Before dealing damage, the GM sees how much armor stops, how much HP the target loses and how the armor gets damaged. Accept the numbers or change them. After the hit, the site updates HP, armor and wound penalties.
Do the math yourself or let the site help. The GM can change rolls, damage, turn order and attack conditions, including range, cover and difficulty. Your group chooses the rules.
The Cyberpunk RED GM table puts the whole party in front of you: characters, rolls, experience, money and combat. Let the site do the math so you have more time for the story and players. You decide how to play and which rules to use.
The site follows the book, but you decide. Change stats and rolls, give out rewards and set costs. Do the math yourself or make a house rule. This goes for the whole game, from buying a skill to firing the last shot.
Players see changes on their own sheets; the GM sees the whole crew. Someone took damage, picked up an item or got a reward? It appears on the others’ screens right away while you are online.
Check the journal to see who got hurt, what you bought, which rewards you earned and how the fight went. Everyone in the party sees shared events. A character’s entries are visible to that player and the GM. Only you can see your personal notes.
Roll dice at the table and enter the numbers, or roll right on the site. The site tells you what to add and works out the total.
Want to play it differently? The GM can change a roll, stat, skill cost, reward or damage. The site helps with the math; your group chooses the rules.
Open the site on a computer or phone — nothing to install. Try the demo first. Your own characters and parties are saved in your account.
Choose a role, fill in stats and skills, and add gear. The site works out HP, Humanity and the other numbers for you.
The GM creates a party and sends an invitation. Players join with their characters.
Players open their sheets and the GM opens the table. The site helps with the math; the GM runs the game under the party’s rules.
A free site for the Cyberpunk RED tabletop RPG, with a character sheet, GM table, combat and party journal. The site helps with the math, and the GM runs the game their way.
Yes. Choose a weapon and target, then roll a die. The site adds bonuses and subtracts penalties. It shows whether you hit, how much armor stops and how much HP the target loses. The GM can accept the numbers, change any of them or do the math themselves.
The site collects initiative and shows who goes next. It then helps work out hits, armor and damage. You can always see the current turn and round. The GM can change the order, results and rules.
Yes. Use the site’s numbers, change any of them or decide everything at the table. This goes for rolls, stats, skills, money, rewards and combat. The GM always has the final say.
Yes. The GM sees player rolls and attacks, along with the crew’s HP and armor. For an attack, the site shows whether the player hits and how much damage they will deal. Check the journal to see what happened during play.
Yes. Roll dice at the table and enter the numbers. No dice nearby? Roll right on the site.
The demo needs no registration: try a ready-made player sheet and the GM table. An account is needed for your own characters, inviting friends and saving a party. The demo is temporary and does not transfer into your own game.
Yes. Open the site in your phone’s browser to use your sheet and GM table. Nothing to install.
Yes. This is a fan project without subscriptions or paid features.
No. This is a fan site and is not affiliated with R. Talsorian Games. You need the Cyberpunk RED rulebook to play. The site helps track your character and work out rolls, damage, experience and money.
Your dice. Our calculations.
See you in Night City, choom!